The battle over metaverse .. who is going to win the bulk of users’ money? | technology

Many observers and experts confirm that the Metaverse network is the future of the Internet, and is the next great technological revolution, as it attracts large, small and emerging companies to be part of this future and to take part in a market that is expected to reach trillions of dollars within a few years. It’s simply the next evolution of the internet with a virtual 3D environment that enables people to communicate with their environment as well as with each other, and that means building a whole new digital ecosystem.

Some compare the Metaverse network as the future of the internet with the worlds of the famous movie “The Matrix” where the world is a digital simulation to which everyone is connected, and it is so well made that almost no one knows that it is not real . Metaviruses are not quite like that, but they certainly have the potential to evolve into something imaginatively adventurous and unprecedented, says author Monica J. White in an article recently published by the digital trends platform.

This is why companies around the world are rushing to enter this new world, and they are also fighting fiercely to enforce their presence and vision for the future metaverse.

It is true that the Fourth Industrial Revolution offers many opportunities for investment and profit in many areas such as cloud computing, cybersecurity and telecommunications health, but all this does not compare to the opportunities offered by metaverse, such as Matthew Paul, CEO of the venture capital firm “Ebleon” (Epyllion) said in an interview with Bloomberg News: “This is an event that ranges from $ 10 billion to $ 30 billion within a decade or a decade and a half.”

In this context, Varjo Reality Cloud recently announced the end of its beta release of Metaverse, and it is now in the process of a full release.

Fargo’s version is very different from Meta’s (formerly Facebook)’s version of metaviruses, which we will explain soon, but now it’s clear we have two big camps fighting over the future of the metaverse network and what it’s going to be like.

Meta’s metaverse world focuses on consumer and revenue and is defined by performance and usability constraints such as the need for headphones or special “Oculus” glasses to access metaverse, while my Varjo-Nvidia approach focuses on performance: performance is king. And business comes second, as author Rob Enderley, a technology specialist, explains in an article recently published by the “Tech News World” platform, in which he discusses the characteristics of the battle over the future of metaviruses and the differences between the versions of each of the Meta and “Meta” companies. Fargo-Nvidia “by Metaverse.

Technology companies are fighting fiercely to enforce their presence and vision for the future metaverse (Niantic)

META-METAVERS FOCUS ON THE CONSUMER

The author points out that Meta is focused on implementing the vision and decision of its founder and CEO Mark Zuckerberg after resolving the conflict within the company between two different visions as other company leaders tried to focus on high quality, otherwise than what Zuckerberg wanted. , which should focus on affordability Through consumers, it’s clear that Zuckerberg’s vision has triumphed in the end.

The price of Meta’s Oculus glasses is acceptable and good for many consumers as it does not exceed $ 300, and it’s good for many games, but when it comes to access to the metaverse, the result looks cartoonish in terms of quality, and far from achieving the main goal of the metaverse that The audience seeks it, in short, Oculus glasses do not have the performance needed to create the level of virtual reality needed to immerse it, and immersion is what people look forward to. metaverse, as the author emphasizes.

Another very annoying aspect of the Meta approach is that developers who want to use Metaverse meta will be charged exorbitant fees for the privilege of running on the Meta platform, and this will undoubtedly affect these developers or a large number of them. motivate to look for others. low cost platforms to sell and market their products.

Virtual and augmented reality technologies are driving customer service to completely new levels in all areas of life.
Investment opportunities in metaviruses ranged from $ 10 billion to $ 30 billion within a decade or a decade and a half (Shutterstock)

Fargo-NVIDIA Metaverse focus on quality

The author explains that these two companies do not compete with each other, as Fargo makes what appears to be the best professional-grade virtual reality headset on the market, while NVIDIA’s efforts in its own version of Metaverse focus on developing the Omniverse toolkit (Omniverse) affiliate.

Fargo and NVIDIA’s cloud resources are also involved with and use developers to ensure that there is enough content on their platforms where both users and developers can access that content as needed.

Unlike Meta, Fargo and Nvidia focus on providing access and helping developers at this stage rather than trying to drain every penny of them like Meta does with people and developers who want to work on its platform.

Unlike Meta too – the author confirms – both Fargo and Nvidia offered avatars (avatars) that are almost indistinguishable from reality, with one exception being that Fargo’s very human-like avatar does not yet have the ability to show feelings.

Although they are more graphically realistic than the humble Meta cartoon, their inability to show emotion diminishes their value, which the company will try to avoid in the future, while NVIDIA’s “avatar” is more expressive and more realistic.

This means that the two companies, when working together, can help each other solve the problems they face, and by working together they will ensure superiority over the “hyper-realistic metaverse” that everyone strives for.

The world of metaphysics is coming, there is no doubt about it, but which version will triumph? And how will the battle between technology giants to get the bulk of the money and pockets from users around the world end? A question that leaves us for time.

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