There is no limit to reality except your imagination.. you can do what you want and appear as you want.. you can go anywhere, without leaving your place..” These phrases were mentioned by the hero Wade Watts, in his description of the virtual oasis in the science fiction novel “Ready.” Ready Player One by American writer Ernest Klein, which Steven Spielberg made into a 2018 movie.
The film revolves around the year 2045, about a competition that takes place in a virtual world (Oasis), in which the heroes move through virtual reality glasses. This film paints a picture similar to the Metaverse being prepared today.
Metaverse has been widely talked about recently, and some see it as a 3D version of the web, the detailed characteristics of which are still vague. The metaverse merges entities from the real world through their digital twins, into 3D digital worlds using virtual reality technologies and avatars, and holograms may join them in the future.
Meta, led by Mark Zuckerberg, currently employs about 10,000 people on the Metaverse project and has committed $10 billion to spend on this project this year alone. Major global companies such as Amazon, Apple, Google, Microsoft and Nvidia are also paying unprecedented attention to preparing for the metaverse, reorganizing their internals and writing job descriptions fit for the metaverse era, preparing to launch multi-billion dollar products. to state what is appropriate for this era.
McKinsey, a management consulting firm, estimates the amount of investment related to metaverse during the first five months of this year alone at about $120 billion.
Metaverse and social activities
Fortnite is one of the most successful games over the last decade, with 350 million registered users in 2020. The developers of this game started working years ago on integrating the ideas of metaverse within its worlds, so that its users could organize publicly or privately virtual parties with friends and even create Make new friends in this virtual world.
The virtual “Wave of Sound” series includes singers from all over the world, in one of its episodes, the Egyptian singer Mohamed Hamaki participated in a music program that includes the song “Lailat Omar”.
And last April, the Japanese Sony group and the parent group of the Danish company Lego announced an investment of two billion dollars in the company that developed the game Fortnite to contribute to the development of the world of metaverse within this game, which is aimed not only at children, but also at social activities in general, which increased the market value of the company to $31.5 billion.
Metaverse will transform retail websites from their current status as web pages to virtual 3D malls, fittingly if you ask for advice.
Not only do you buy physical goods to be delivered to you in the real world, you can also buy original NFT-protected software, movies and digital photos delivered to you online. And the online store allows you to choose the method of payment with bank cards and perhaps one of the cryptocurrencies.
Metaverse and virtual conferences
It is expected that many future meetings and conferences will be designed and implemented with metaverse technologies, where representatives of companies come together in their physical or symbolic forms (avatars) in virtual halls. The future use of hologram technology could support metaverse conferences, making it possible to dispense with virtual reality glasses.
The South Korean capital, Seoul, announced in November 2021 that it will be the first major city in the world to adopt the Metaverse platform. This platform is supposed to provide a new form of government services in their various fields using technology.
Over the course of 5 years, the city authorities will work to create a complete virtual system that will overcome many challenges and increase the level of services provided to citizens and visitors.
A recent study by Gartner Research predicts that by 2026, nearly a quarter of Internet users will spend at least one hour a day on work, shopping, learning, social and leisure activities in the digital metaverse space.
The study also expected that 30% of institutions with their products and services around the world would participate in the metaverse space, due to the opportunities for communication and collaboration it offers at various levels, and its impact on how to do business. accomplished, as institutions do not need to create their own infrastructure to do their work, given the provision of metaverse.. Possibility to work in virtual offices.
The world of metaverse promises innovative achievements in all areas of life, but will the necessity of using virtual reality glasses limit its spread? Will some areas of metaverse, such as virtual meetings, be supported in the future by the holographic “holodeck” room techniques presented by the movie “Star Wars”, which does not need to use virtual reality glasses to participate in virtual reality ?
That’s what Mark Zuckerberg sees, saying, “In the future, instead of calling me on a phone call, you’ll be able to sit on my couch like a hologram, or I’ll sit on your couch like a hologram , and you will actually feel that we are in the same place, even if we were in different places or hundreds of kilometers away