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This week, the VentureBeat team hosted a new metaverse conference called MetaBeat. Hundreds of people gathered online at the San Francisco event to hear something less than talk about games: the metaverse project.
Crossing the line from gaming to foundation for the event, she moderated a session on the Omniverse platform with Nvidia’s Richard Kerris. He also moderated a panel discussion on Metaverse standards led by Neil Trivett of the Khronos Group. As a game writer, I can say I don’t belong there. But nothing is far from the truth. From the start, I felt right at home when Atlas Earth CEO Sami Khan talked about creating a metaverse that would enhance my daughter’s experience in the real world.
The Metaverse will be so epic that it will require the efforts of the entire wildlife industry, the tech industry and all types of companies. Simulation technology from Nvidia, Reverend Leppardian, vice president of Omniverse and Omniverse, said in another benchmark panel I moderated at MetaBeat.
MetaBeat continues to see many leaks between the project metaverse and game metaverse lines. This is why I live. Kelis and I talked again about the Omniverse’s ability to regulate the chaos of creation. Simply standardize your 3D objects based on USD (Global Landscape Description, a 3D standard originally created by Pixar) or glTF adoption of lightweight 3D on the web and share these creations across virtual worlds. Kerris believes that Omniverse Cloud will enable innovators around the world to help with the grand challenge of interoperability.
I simply asked Kerris if Nvidia, with its $327 billion market cap, should build the metaverse. He said no Metaverse is a network, he said. It’s like asking someone if they should build the web. The open metaverse is Done player onebut from everyone collaborating with tools like the open source Blender 3D modeling app used by millions of hobbyists today.
As Lebaredian and Neil Trevett, President of Khronos Group (the organizer of the Metaverse Standards Forum), agreed, building the metaverse is a task that cannot be left to a few companies. Companies in all industries need to work together and design carefully.
Players and users can be creative and excited about these worlds. The metaverse can be created by professional developers as well as user-generated content. And everything else has to be built with artificial intelligence. Yes, this is a heavy burden we must place on the shoulders of AI. All the hard work, tons of content and escaping to huge worlds like all of Middle Earth – that’s what AI needs to build our Metaverse.
This AI must be generated by AI chips such as Grace Hopper that Nvidia is working on, or by competitors such as Intel, Advanced Micro Devices, Arm and Qualcomm. These companies are worth trillions of dollars and are giants in the semiconductor industry. It takes all their ingenuity to get computers powerful and efficient enough to run the Metaverse without melting the polar ice caps.
But with the impending collapse of Moore’s Law (the promise of technological progress), these companies will not be able to deliver the performance they need in the future. They must focus on new architectures and agile designs to avoid the fact that they cannot build wafer layers thinner than existing wafer layers, which are a few atoms thick. Other developments are needed, such as Comcast’s two-way 10G Internet speed next year. It takes infrastructure like Lumen and software from companies like Hadean and Impobable to enable software to push the limits of hardware.
Achieving reverse boot requires hardware and technology-driven software driven by virtual cycles in reverse. Everyone has to play their part in the flywheel. Meta makes a high-end VR headset for an organization called Project Cambria.
It’s very expensive, but companies are embracing it and adopting AR headsets like the $3,300 Magic Leap 2 to train their employees (and save a lot of money on in-person training by experts). You can) and build a digital twin for your factory.
Kerris said the industry giants believe in creating digital twins. These twins are used by companies like BMW, Deutsche Bahn and Siemens to finalize factory designs before they have to spend a penny on a real factory. Once the digital twin is complete, factories can be built using these devices. Sensors in the factory send data back to the mass universe, letting designers know how to improve next-generation designs.
The companies finance the manufacture and perfection of headphones and the chipsets that support them. Then the technicians find ways to cut costs and bring these technologies to the mass market and people who like gamers, and from there the flywheel takes another turn.
Acquiring these amazing Nvidia 40-series graphics cards and pulling them away from blockchain miners facing declining profits has allowed game developers to develop games that require real-time internet to play properly. They must be created.
Bringing not just 4,500 bored monkeys to one concert venue, but thousands more, it takes Yuga Labs, in collaboration with Inprobable. Epic Games should create future Fortnite games with thousands of players and snipers. They can instantly shoot over chops for 5 miles. Or maybe Brendan Green should just create a replica of Earth to create a sandbox world of epic proportions where you can play any game you want.
With these game developers doing their part and bringing billions of players to online gaming, Nvidia is reinvesting all of its profits into building a simulation of Earth 2, the ultimate digital twin. You will be able to create a new generation of AI chips that you can use. Worldwide, with meter-level accuracy.
Its simulation replicates the behavior of our atmosphere, which is subject to the butterfly effect of much of everything on Earth. Nvidia is powered by the world’s supercomputers powered by AI chips created from games. This is a very good simulation done, and I think we can use it to predict climate change.
As Nvidia CEO Jensen Huang said, when you build Earth 2, you get a digital twin of the planet. Basically, the Metaverse is available for free. Well, maybe it’s not free. But it’s still a very good metaverse made possible by generations of push-and-pull of the hardware and software flywheel.
These were the hopes and dreams I saw people talking about in MetaBeat’s metaverse. Hundreds of people from all walks of life were on board in games, companies and chips, all working on the same thing as if it were the Manhattan Project of our generation. The project that led to the atomic bomb was born in the desperation of World War II and put an end to that nightmare.
Many science fiction novels remind us that many things go wrong in the Metaverse. As Everett Wallace, president of Accenture and president of the San Francisco VR AR Association, said during a moderated afternoon session, we need to remember issues like privacy, toxicity and AI ethics.
The Manhattan Project was a sinister project that took history in many directions. It could have destroyed our world. He restored freedom and democracy to the world. It could have stopped the next world war for generations. It gave us a nuclear winter nightmare. This led to the promise of nuclear power. But I mentioned it here because it was an example for everyone – the best and the brightest – working together to achieve the same goal.
The metaverse must be the same. It is an amalgamation of major technologies, platforms, content developers, individual industries such as manufacturing and gaming, hardware and network manufacturers, chip designers, brands, investors and gamers.
As long as we don’t fall into dystopia, this is an opportunity to work for the common good across industries. The Metaverse may be the pinnacle of our technological age, and its appeal is so strong that it even attracted Neil Stephenson, the science fiction writer who wrote Snow Crash 30 years ago and coined the term “Metaverse.” It’s about making sure the metaverse stays open.
Looking forward to more gatherings of MetaBeat fans like MetaBeat. Our next event, GamesBeat Summit Next 2022, will take place October 25-26, and Stevenson will speak for himself. There’s a Metaverse standards forum, with game pioneers like Mark Pincus and Will Wright, and lots of people contributing ideas to keep the flywheel moving. Continue to lead the mind on the front lines as we head into the new year at Into the Metaverse 3. We’ll keep bringing these people together until the Metaverse is here.
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